Roleplaying games have always been a rather obscure hobby activity, but were and have been popular with hundreds, if not thousands of creative people in the media and IT industries. But how are those highly creative, cooperative games created by publishers and if they are being tested, how do they do it? As an RPG publisher for nearly six years at Ulisses Spiele, Germany's biggest tabletop RPG publisher, I want to present the process, of how those games are written, developed and tested before published to the audience.
- What will players take away from a game session;
- How should you interact with a passionate fanbase;
- Why aiming for a good game can be different from creating a successful game.